Sunday, November 18, 2012

Draw-a-thon #1

Title: Draw-a-thon #1
Date: 11/10/2012
Duration: 12 Hours, 30 minutes
Medium: Digital Performance
Materials: Photoshop, Live Stream (video & Text Chat), Team Speak (Voice Chat), Wacom Intuos 5 Medium

Draw-a-thon #1 was conceived as a means of bringing people from around the world to a single place and to give influence to the artists art work. it explores the possibility, limitations, and results of mediated communication (text & voice chat) of media (art) in media (internet video feed). the produced art during the artworks progress are my interpretations of the viewers requests and interactions during its production.

(waiting for new image)

Sunday, November 11, 2012

Taking the Media out of the Social


Moving my project to a time before the internet would be quite feasible assuming it wasn’t illegal somewhere. If you have ever been to a city you’ve probably seen people on the streets doing exactly what I was doing. Street performers are social artists in a sense. They work directly with their audience, are influenced by the audience and in some cases make a living from it.

For my specific work, live broadcast of art as it’s created and the subjects are chosen by the viewers. The only real major difference would be the medium and the location. Instead of working digitally on a tablet and Photoshop, it would be a pencil and paper. Instead of from the comfort of our homes and a cozy chair, it would be on the side of a street, perhaps at a park or in a cafĂ©. I feel that once I get past my personal issues with drawing in public. Working physically close to my viewers and contributors would be a far more enjoyable experience for the both of us, as I would be working on paper (a medium in better with) and my viewers/contributors would be able to have far greater input, not to mention an eraser time chatting.

One large difference though would come with the resulting images form the encounter. When you are physically near someone and they request something, it is naturally expected for the drawing to be gifted to them at its completion. While that is nothing I’m against, it would make it harder to document the event and anything that was created I would no longer poses at the end of it.

Sunday, November 4, 2012

Aaron Koblin


Name: Aaron Koblin
Birth: 1/14/1982
Education: MFA from UCLA Design Media Arts
Current Local: San Francisco, California
Medium: Digital Data Visualization and Crowd sourcing
Social Networks: Twitter, Google+
Job: Google Data Arts
“Aaron's work takes real-world and community generated data and uses it to reflect on cultural trends and the changing relationship between humans and the systems they
create.” Aaronkoblin.com

Comments:
Aaron is a genius of both programing and social aggregation capable of visualizing and coordinating thousands to millions of data points and individuals in to his art. his exploration of off ton forgotten about ideas with in the art community is audacious and extremely well executed. his ability's are amazing and his acuteness to the history of computing is admirable. frankly from where i sit it seems as though his dedication to the process threw computing is greater than to that of art esthetic. I'm not sure how but i keep on getting amazing artists out of these random drawings we do.